Hytale
Hytale servers run Hypixel Studios' official server software on Java. The panel downloads and updates it for you. One step is unique to Hytale: the server has to be signed in to a Hytale account once before players can join.
What it needs
| Memory | 4 GB minimum; 6–8 GB for more players or larger view distances. |
| Port | Your server's port on Network, over UDP (Hytale uses the QUIC protocol). |
First start
- Start the server. The first start downloads the server files and game assets (several GB), which takes a few minutes.
- Wait for the console to say the server has booted.
Sign the server in (one time)
Hytale servers must be authorised by a Hytale account. In the panel Console:
- Type
/auth login deviceand press Enter. - The console prints a link (
https://accounts.hytale.com/device) and a code. Open the link, sign in with your Hytale account and enter the code. The code expires after 15 minutes. - Back in the console, type
/auth persistence Encrypted, so the server stays signed in after restarts (it stores an encrypted token in its files). - Check with
/auth status.
Join
- Start Hytale and open Servers.
- Choose Add Server and enter
gameprod1.crashcrafts.com:<your port>(the port from Network). - Join.
Become an operator
Operators can use all commands. In the panel Console type:
/op add YourHytaleName
The Allow Self-OP setting on Startup lets a player op themselves from in game: leave it off on public servers.
Settings on the Startup page
| Setting | What it does |
|---|---|
| Server Version / Patchline | latest on the release patchline keeps you on the current public version. pre-release gets test builds (players must be on the same patchline). |
| Auto Update | Updates the server on each start. Keep it on so players' clients match. |
| Enable World Backups / Backup Frequency / Backup Max Count | Hytale's own world backups: every n minutes, keeping the last n. |
| Enable Server Backup / Server Backup Retention | Backs up the whole server folder before updates. |
| Ignore Broken Mods | Start anyway if a mod fails to load (handy while testing; off for normal play). |
| Load Early Plugins | Allows "early" plugins that hook into the server at start-up. Only for plugins that say they need it. |
| Use AOT Cache | Faster start-up. Leave on. |
| Transport | QUIC (default). Leave it. |
